Introduction to Xna Fps Game Demo18 Parallel Split Shadow Maps
Exploring Xna Fps Game Demo18 Parallel Split Shadow Maps reveals several interesting facts. PSSMのデモです。 本家 http://appsrv.cse.cuhk.edu.hk/~fzhang/pssm_vrcia/ のコードの移植になります。シャドウの生成をカメラ ...
Xna Fps Game Demo18 Parallel Split Shadow Maps Comprehensive Overview
Implementation PSSM on ... map for testing Parallel Split Shadow Mapping
Two significant features added to the deferred renederer- shadows (variance and directional light
Summary & Highlights for Xna Fps Game Demo18 Parallel Split Shadow Maps
- I got
- Not finished (I want to optimize it a bit and add a cool model for de light source). The
- Apart from the PSSM work (some also call this cascaded
- This shows a small demo I've made with real time
- For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/
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