Exploring Voxelspaaace

Let's dive into the details surrounding Voxelspaaace.

  • From an algorithm described here: https://github.com/s-macke/VoxelSpace I was actually quite surprised that this worked so well ...
  • Voxel Space Engine C++ demostration by Gabriel Perez.
  • I've been tinkering with software rendering of RLE-encoded voxel models (loosely inspired by Novalogic's VoxelSpace algorithm), ...
  • We did some silly Featured Builds from: teatricus, @tanhrs8711, me and captainEE48 Featuring @Valle0tick and @PixieBlox3 .
  • Voxel Space Flight: Prove of concept. Resolution: 192x200 Source/ROM: ...

In-Depth Information on Voxelspaaace

Experiment with using raymarching to create planets from Commanche level data. This has basically nothing to do with the ... The plant in my simulation is a cherry tree, which grows toward light, specifically to the direction of sun. When the simulator is run, ... Implementing basic ray marching voxel renderer into my custom engine. Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

fork from "Art of code", https://www.youtube.com/watch?v=-adHIyjIYgk while making tutorial, I found damn neat Shape! At least I ...

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