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  • This is a recording of my talk at the University of Pennsylvania on the topic of efficient
  • I'm working on speeding up creating the SDF for my real time 2D ray tracer and my initial brute force method ran at 2 FPS (check ...
  • My motivation when starting this project was to build an engine that enables high fidelity modifications to world geometry during ...
  • Paper Title: DeepSDF: Learning Continuous

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an introduction to Runtime (semi) Old but gold, in this video I explain how to generate and use Built this entire video on raymarching in shaders using shaders, ray marching, and

Files are available as a Tier 2 reward on my Patreon: https://www.patreon.com/c/GhislainGir X: https://x.com/GhislainGir 0:00 Intro ...

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