Exploring Recursive Lod Planet Rendering Opengl
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- I am currently working on a project about
- Terrain
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- Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ...
- This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features real scale
In-Depth Information on Recursive Lod Planet Rendering Opengl
The body of the In this video we discuss the creation of patches of different Maybe someday I'll make trees. In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD ...
Procedural planet OpenGL, frustum culled, quad tree, spherical, GPU
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