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Procedural Level Design
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- Talk from the Roguelike Celebration 2018 - http://roguelike.club.
- Showcasing a prototype for
- In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM 2 survived the transition from the ...
- Procedural
- TWITTER: https://twitter.com/Htwogamedesign Since I've started a series named "bad map showcase", where I talk about some ...
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