Exploring Point Cloud Rendering Opencl
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- No depth-buffering yet.
- Ray-traced
- Blender 4.0 - importing a .ply
- Here is a small update, where i play with some LOD, storing a group of
In-Depth Information on Point Cloud Rendering Opencl
Just more tests with my This time there's some basic depth buffering/sorting. [CUBE] State-of-the-art point cloud rendering with OpenGL real-time point cloud rendering (OpenGL + OpenCL)
This video showcases our upcoming d.ASH
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