Introduction to My Directx Rendering Engine
Exploring My Directx Rendering Engine reveals several interesting facts. This is a personal project I decided to do after writing an OpenGL
My Directx Rendering Engine Comprehensive Overview
Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ... This was made in order to better understand how a This is a
Learning how to compile and use shaders.
Summary & Highlights for My Directx Rendering Engine
- This project serves as an exploration of
- A software
- Full source on Github : https://github.com/zxwnstn/Directx11.
- Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and
- One of the assessments that we had to do for the programming course was a
Stay tuned for more updates related to My Directx Rendering Engine.