Exploring How 2d Game Collision Is Optimised Quadtrees

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  • An explanation for laymen of one usage of
  • Source Code: https://github.com/BaseDorp/Asteroids-olcPixelGameEngine.
  • quadtrees
  • A particle
  • Project in GitHub: https://github.com/nahumrosillo/

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Learn about the basics of I recently added Separating Axis Theorem to my gamedev #gamedevelopment # main.cpp here : https://github.com/GuiM0x/Quadtree_2D.

Made in 3rd year (2015/2016) of college as part of 3D Graphics and Audio module. Objects bounce around the screen and off ...

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