Exploring Filtering Reflective Shadow Maps
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- This week, Jaker will present the paper "
- Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...
- Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
- This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
- Reflective Shadow Maps (without Spherical Gaussians)
In-Depth Information on Filtering Reflective Shadow Maps
A small experiment of The usual RSM is first dithered using Cranley-Patterson rotation with a per-pixel dither mask (blue noise here), then My implementation of RSM, but with good sampling and a spatiotemporal
This video display the use of temporal
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