Exploring Coding Challenge 146 Rendering Raycasting

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  • Day 431 of
  • Ported to SDL2 library, uses hardware-accelerated graphics, but keeps old-school DOS 16 color text mode.

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Building off of the previous ... I was going to try and write an application like this in Haskell, but couldn't achieve good performance without using unboxed data ... Today I built a

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