Exploring Code Supplemental 2 Let S Make A Physics Engine 21b

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  • Using a collision manifold to resolve collisions in preparation for body rotation and broad phase collision step. Source
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Taking a small break from the main How to calculate rotational inertia for 2D circle and rectangle (box) shapes. Source Introduction to Taking a small break from the main

We start creation of the the class to store the rigid body information. Source

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