Exploring Box2d Ghost Vertices
If you are looking for information about Box2d Ghost Vertices, you have come to the right place.
- Just playing around with an idea for soft shadows, made by calculating the penumbra polygons and rendering them with ye olde ...
- I wanna see how it is to use
- Godot
- Playing with particles generated from physics in
- This video shows a small test environment created using AST-Utilities and Erin Catto's
In-Depth Information on Box2d Ghost Vertices
Taking a look at the behavior of 'ground' made up of polygons, edges, and edges with PA4 - Ghost Vertices A quick look at the scene for the 'sticky projectiles' tutorial. Tutorial here: http://www.iforce2d.net/b2dtut/sticky-projectiles. The top box hits the backside of the vertical edge. The bottom box uses smooth edge chain collision to avoid tripping.
TenFloorsDown progressing nicely. Here is a video to go along with the tutorial post about how I tied
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