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Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... BSP Online Computer Graphics II Course: Rendering: Raytracing Acceleration: Learn how to build epic procedural dungeons using

Authors: Zhiqin Chen, Andrea Tagliasacchi, Hao Zhang Description: Polygonal meshes are ubiquitous in the digital 3D domain, ...

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